Drizzt companions

Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around as a setting for his childhood stories. Role-playing game products have been produced for the setting ever since, as have various licensed products including novelsrole-playing video game adaptations including the first massively multiplayer online role-playing game to use graphicsand comic books.

The Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real.

The premise is that, long ago, the Earth and the world of the Forgotten Realms were more closely connected. As time passed, the inhabitants of planet Earth have mostly forgotten about the existence of that other world — hence the name Forgotten Realms. On the original Forgotten Realms logo, which was used untilsmall runic letters read "Herein lie the lost lands", an allusion to the connection between the two worlds.

Unlike Earth, the lands of the Forgotten Realms are not all ruled by the human race: the planet Toril is shared by humansdwarveselvesgoblinsorcs, and other peoples and creatures. Technologically, the world of the Forgotten Realms is not nearly as advanced as that of Earth; in this respect, it resembles the pre-industrial Earth of the 13th or 14th century.

However, the presence of magic provides an additional element of power to the societies. There are several nation states and many independent cities, with loose alliances being formed for defense or conquest.

Trade is performed by ship or horse-drawn vehicleand manufacturing is based upon cottage industry. In early editions of the setting, The Realms shared a unified cosmology with various other campaign settings called the Great Wheel.

With the release of the Forgotten Realms Campaign Settingthe setting was given its own distinct and separate cosmological arrangement, with unique planes not explicitly connected to those of the other settings. Religion plays a large part in the Forgotten Realms, with deities and their followers being an integral part of the world.

They do not have a passive role, but in fact interact directly in mortal affairs, answer prayers, and have their own personal agendas.

All deities must have worshipers to survive, and all mortals must worship a patron deity to secure a good afterlife. A huge number of diverse deities exist within several polytheistic pantheons; a large number of supplements have documented many of them, some in more detail than others.

When the Forgotten Realms was published as a setting inthe pantheon added Waukeen, the goddess of trade, money, and wealth, who was created by one of Jeff Grubb 's players, and added to the Forgotten Realms by Grubb.

Much of the history of The Realms detailed in novels and source books concerns the actions of various deities and The Chosen mortal representatives with a portion of their deities' power such as ElminsterFzoul ChembrylMidnight who later became the new embodiment of the goddess of magic, Mystraand the Seven Sisters. Above all other deities is Aothe Overlord. Ao does not sanction worshipers and distances himself from mortals.

The setting is the home of several iconic characters popularized by authors, some of the more notable being. Ed Greenwood began writing stories about the Forgotten Realms as a childstarting around ; [20] they were his "dream space for swords and sorcery stories". In Greenwood's original conception, the fantastic legends of Earth derive from a fantasy world, the way to which has been lost.Salvatore is my favorite author of all time, and Drizzt is my favorite book character ever.

Most of the books are pretty obvious in their order. The first order of business is discussing when to read The Dark Elf Trilogy? In chronological order, these books come first. Oddly enough or maybe not? However, Drizzt makes a cameo in at least one of the books and Cadderly makes a cameo in the Drizzt series, so, to me, these books are essential reading for the Drizzt series.

But if you really want to make sure you get the most out of the series, be sure to read it before The Thousand Orcs Book 17 as a few of the supporting characters in the Cleric Quintet make their appearance into the Drizzt timeline.

Read them in publication order, even if it causes you to break from the world of Drizzt for a little while. What about The Sundering books? Where do they fit into the Legend of Drizzt timeline? But you might notice that the order below only lists a single book for The Sundering series.

Salvatore only wrote the first book. It is my understanding that it is not necessary to read all 6 books. The following is a list of the Legend of Drizzt books in order according to the publisher. If you love books by R. Salvatore, you might also like my book, Soul Renderas Salvatore was a huge influence on me.

Looking for more book orders? Check out Throne of Glass In Order. Skip to content. The Legend of Drizzt. The Dark Elf Trilogy. So it makes sense to start with these right? Yes, if you want to read in chronological order. The Cleric Quintet. But when to read them? That will help you understand Drizzt better when he appears in the Quartet.

Want my advice? The Sundering. The remaining 5 books in the series were written by the other authors of the Forgotten Realms. If, however, you want the full lore of the world, then by all means read them all. Drizzt Books in Order. Soul Siphon, Book 0. Soul Render, Book 1. Soul Shade, Book 2. Soul Seer, Book 3 Coming Soon.

If you prefer a visual representation of the Legend of Drizzt, you can find that below.The Companions by R. Salvatore is the first book in The Sundering series.

drizzt companions

It partly serves to move Drizzt Do'Urden 's story into the new era. It also, along with the other novels in the series, helps to connect the old and new campaign settings using the Second Sundering as its backdrop. This event provides the impetus for the premise of the entire novel: Catti-brieRegisBruenor Battlehammerand Wulfgarafter meeting in Iruladoonare reincarnated by the power of Mielikki in order to save Drizzt. However, the Companions of the Hall must first live through their first 21 years of life with no guarantee that they will survive or even meet Drizzt at all.

Catti-brie is reincarnated as Ruqiah in the Bedine Desai tribe of Netheril. The Netherese lords Draygo Quick and Parise Ulfbinder learn of her magical and divine powers at a young age and send men to capture her. She escapes, but is driven away into the desert, eventually being captured by Lady Avelyerean acquaintance of Draygo and Parise who runs a school for young sorceresses in the Shade Enclave.

There Catti-brie trains in the ways of post- Spellplague magic. When Lady Avelyere uses magic to scour her mind for her true purpose, Catti-brie fakes her death and flees to the Silver Marcheswhere she runs into the Harpells of Longsaddle and studies with them for a time. When it appears that Lady Avelyere has discovered her whereabouts, she settles in Bremen in Icewind Dale to await the appointed time to meet her companions. He grows up angry and sullen that he is forced to relive childhood and that he was denied his proper rest in Dwarfhome.

Eventually, he travels to Mithral Hallwhere he finds that the Treaty of Garumn's Gorge has apparently been a failure and he resolves that his purpose in coming back to life was in fact to return as the thirteenth king of Mithral Hall -- meaning that Drizzt will have to survive without him. However, on a visit to Gauntlgrymhe runs into his old friend, the dwarf -turned- vampire Thibbledorf Pwentwhich sparks his sense of loyalty to his friends. He decides to set off for Kelvin's Cairn and makes it to the reunion with his friends with only moments to spare.

Regis is reincarnated in DelthuntleAglarondas the son of Eiverbreen Parrafinlater to be known as Spider.

Drizzt and the Companions, a Tabletop Simulator mod

He is a halfling water genasi and earns a living by deep-diving for oysters. He falls in with Pericolo TopolinoGrandfather of Assassins, and his daughter Donnola Pericolowith whom he falls in love.

While searching for treasure in a shipwreck, he awakens the lich Ebonsoulwho kills Pericolo and forces Regis to flee for his life.The Legend of Drizzt Series.

drizzt companions

The Legend of Drizzt is the overarching series within the Forgotten Realms detailing the exploits of the dark elf Drizzt obviously and friends. The books below are listed in internal chronological order. Except for the first six books, this is also the order in which they were written the first three were written as a prequel to the next… More. Book 1. Homeland by R. Drow ranger Drizzt Do'Urden, first introduced in… More.

Want to Read. Shelving menu. Shelve Homeland. Want to Read Currently Reading Read. Rate it:. Book 2. Exile by R. Drizzt Do'Urden has been exiled from his country… More. Shelve Exile. Book 3. Sojourn by R. Far above the merciless Underdark, Drizzt… More. Shelve Sojourn. Book 4. The Crystal Shard by R. Akar Kessel, weak-willed apprentice mage, starts… More.

Shelve The Crystal Shard. Book 5. Streams of Silver by R. Shelve Streams of Silver. Book 6. The Halfling's Gem by R. Regis has fallen into the hands of the assassin… More.

Shelve The Halfling's Gem. Book 7. The Legacy by R.

All 30+ Legend of Drizzt Books in Order

Life is good for Drizzt Do'Urden, better than it… More. Shelve The Legacy. Book 8. Starless Night by R. I can find no answers in Mithril HallBlog Facebook Twitter Tumblr Website.

Goodreads helps you keep track of books you want to read. Want to Read saving…. Want to Read Currently Reading Read. Other editions. Enlarge cover. Error rating book. Refresh and try again. Open Preview See a Problem? Details if other :. Thanks for telling us about the problem. Return to Book Page. Preview — The Companions by R. The Companions The Sundering 1 by R. This latest installment in New York Times best-selling author R.

Salvatore's beloved fantasy saga, The Companions moves Salvatore's signature hero Drizzt into a new era of the Forgotten Realms. As Drizzt's fate hangs in the balance, he reflects on the lives of the trusted allies who stood by his side throughout his early life--the friends now known as the Companions of This latest installment in New York Times best-selling author R. As Drizzt's fate hangs in the balance, he reflects on the lives of the trusted allies who stood by his side throughout his early life--the friends now known as the Companions of the Hall.

Meanwhile, the first stirrings of the Sundering begin. Get A Copy. Hardcoverpages. Published August 6th by Wizards of the Coast first published More Details Original Title. Goodreads Choice Award Nominee for Fantasy Other Editions 1. Friend Reviews. To see what your friends thought of this book, please sign up. To ask other readers questions about The Companionsplease sign up.He was an atypical drow who had forsaken both the evil ways of his people and their home in the Underdarkto become the legendary hero of the North.

Drizzt Do'Urden was a drow. His eyes were a lavender hue quite different from the drow race's typical red, even when he used his infravisionwhich normally caused eyes to glow red and seemed to glow fiercely when he was angry or determined.

His vision was once accustomed to the pitch-blackness of the Underdark. However, many years after Drizzt first ventured onto the surface, his eyes adapted to the bright light of the world above. When using his infravision, the images, if held for a prolonged period of time, caused headaches and other symptoms of strain. He normally wore a forest-green cloak that was given to him by the Weeping Friars upon his departure to Icewind Dalehigh black boots, and a necklace attached to a white unicorn head, the symbol of his goddess, Mielikkithe goddess of rangers.

This symbol was crafted for him by his good friend Regis from scrimshaw the bone of the knucklehead trout found in Icewind Dale.

drizzt companions

Thoughtful and sensitive to others, Drizzt held himself to the highest ideals but didn't expect the same of others. He credited Catti-brie for imparting cultural awareness and tolerance upon him. A perfectionist who yearned to be accepted into places and groups and to make friends widely, Drizzt was haunted by the danger he brought to those he befriended, thanks to the scrutiny of the clerics of Lolth and his other foes notably the demon Errtu and the human assassin Artemis Entreri.

Those he met perceived him as having a grim manner. In his later years, Drizzt's goal was perfection of the body with his blades in battle.

On relatively rare occasions, Drizzt regressed into a bestial and instinctive state of mind that he identified as the "Hunter".

All 30+ Legend of Drizzt Books in Order

The first time this happened was after Drizzt had fled from Menzoberranzan and was living in the wilds of the Underdark. For those ten years, he came close to being completely overwhelmed by this animalistic personality, but began learning to master it when he came close to harming some svirfneblin children.

When Drizzt was the Hunter, he reached his physical apex, his skills honed to their utmost peak. His scimitars were like extensions of his own arms, and his senses were heightened beyond their normal capacity. As a drow, Drizzt was innately able to summon globes of impenetrable magical darkness at will in an area or attached to a target. He could also summon a harmless faerie firepurple flames that did not burn but could be seen and outlined a target, making it easier to spot, even if the target turned invisible.

At one time, he had the ability to levitatebut lost this ability upon leaving the Underdark. This was due to the absence of faerzress on the surface world. He could, however, still adjust his eyes to the infrared spectrum, allowing him to see in the dark. His agility and fighting prowess were legendary, and many described his movements as too fast to follow with the eye, drow or human.

After Drizzt studied under Masoj Hun'ett for six months in SorcereMasoj acknowledged that if Drizzt had chosen to become a wizard, he would have become quite a powerful one indeed. Drizzt fought in the two long-weapon style common among drow warriors.

When tides turned bad, or when facing opponents such as dragons or frost giantshe conjured a globe of darkness that neither himself nor his opponent could see through.

In rare cases, Drizzt would go into a self-imposed trance [24] where, through pure instinct, he often gained the upper hand, parrying enemy blades and making attacks that found holes in his opponent's defenses that they, not used to fighting blind, could not possibly see coming. When chasing someone or unable to see his prey, Drizzt often called upon his innate abilities to surround his target with faerie fire. He used this ability when on the boat with Captain Deudermont and fighting the pirate Pinochet and his lackeys.

Drizzt never took potions and the like with him on adventures, preferring to rely on his own skills, equipment, and friends like Bruenor BattlehammerCatti-brieWulfgarRegisand Guenhwyvar to help him out if he got into too much trouble. He also had to cope with his racial weakness to light, having a slight aversion to it, so if a great light source was brought upon him unexpectedly it could cause temporary disorientation. Drizzt's favorite weapon was the scimitarand he carried two, nicknamed Twinkle and Icingdeath.

He also carried a unique figurine of wondrous power that summoned his black panther companion Guenhwyvar. He chose to wear them on his legs instead of his arms because when the enchantment combined with his natural speed, his sword swings became too fast for him to control making it hard to change directionsand his feet could not keep up, resulting in extremely predictable attacks.It takes place after the events of R.

And it offers online co-op play. The co-op aspect was part of the reason why those games were successful. But this is the first time the icon of the Realms has his own game. Hattem said he started talking with Wizards of the Coast about making the game in I like to make high-action, visceral games where I feel the intensity. For me, those two things just work together so well. Hattem says Dark Alliance is a spiritual successor to those games, though it changes the story and setting.

You play as either Drizzt, Bruenor, Catti-brie, or Wulfgar. Dark Alliance has the characters using weapon types, not just these iconic arms: Bruenor has axes, Wulfgar wields warhammers, and so on. Especially in the books, I know Drizzt is a weapons master, and he can wield many weapons. But through the course of a lot of R. We added a lot of depth in the way you wield those weapons, as opposed to going with having many different weapon types without much depth. There are other weapons with different properties.

The way I build Drizzt may be different than the way you build him. Depending on which weapons you equip and what skills you unlock and how you decide to progress the combo system, those are all ways you can tailor the experience to your playstyle. The Companions have other powerful items and abilities, as well. Drizzt carries a Figurine of Wondrous Power that summons his loyal panther friend, Guenhwyvar. Readers love Drizzt not just for his bravery and willingness to risk his life and soul for his friends, but also for his introspection.

Every book has interludes in which Drizzt ponders his place in existence, the events around him, and the nature of good and evil, as when he battles against The Hunter, the part of himself that focuses on pure survival with savage efficiency.

Is that introspection something Tuque is looking to bring to Dark Alliance? He keeps that at bay. Those kinds of inner struggles are absolutely best captured in R. If you play with your friends and you have more than one character playing in the game, they are constantly talking to each other, expressing how they feel about the events that are going on in the game.

Many of the hardy folk who live there are clustered in Ten Towns, a group of small burgs. And plenty of beasts can ruin your day, as well. In that story, a wizard finds the evil artifact Crenshinibona crystal shard with incredible powers and malevolence. He uses it to try to conquer Icewind Dale, controlling the minds of goblinoids, giants, and more and recruiting the powerful balor demon Ertu as his general. Until now. Lockdown got you stressed?


Leave a Reply

Your email address will not be published. Required fields are marked *